
Reveal the world's past to shape its future.
Age of Silence
A first-person party-based fantasy RPG with sci-fi elements, made with Unreal Engine 5
Stay tuned to our social media channels for the latest news!
Seeking investors
Our project is currently in early development
Unreal Engine 5
Single Player
PC
3D FPV
Standalone
Game Features
Setting
Enjoy the bold imagination of the 80s. This epic fantasy is infused with retro sci-fi mystery!
Combat
Switch between your party members in real-time. Their abilities complement each other in dynamic first-person combat!
Story
Forge your path from a fledgling adventurer to a power broker. In the stronghold you build, the fate of the kingdom will soon be decided!
Companions
Meet companions of many races: humans, elves, minotaurs, trolls, and more. Your bonds might lead to friendship, rivalry, or even romance!
Media
Game Summary
Companions with friendships, rivalries, romance, and branching storyline
Epic fantasy infused with science fiction
Nonlinear storytelling and real-time combat
Build a party of up to 5 characters
An entire continent filled with diverse locations and dungeons
40+ hours of gameplay
Team Portfolio
Our team members have worked on projects such as:






Contacts

Nikolay Persianov
Team Lead
10+ years in IT, fintech and retail: project management and business analysis in the commercial sector. Managing budgets, operational risks and production processes at the intersection of creativity and business.
Might & Magic universe expertise: a contributor to Horn of the Abyss (HotA) — one of the best-known projects of the Heroes III community. Head of the “Tavern of Sword and Magic” online community, author of a series of analytical features and interviews with developers and other key figures of the games industry.
Market and product analytics: author of the Ludavinci blog and a former newsmaker at RPG Geeks. Many years of experience analysing games, the games industry and its audience.
Journey within Age of Silence: over 8 years on the project. Rose from head of the narrative department to lead of the entire team. Defines product strategy and mechanics design, coordinates distributed development.
*Occasionally consults with Bo. Bo is a cat.
Feedback
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