Reveal the world's past to shape its future.

Age of Silence

A first-person party-based fantasy RPG with sci-fi elements, made with Unreal Engine 5

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Seeking investors

Our project is currently in early development

Unreal Engine 5
Single Player
PC
3D FPV
Standalone

Game Features

Setting

Enjoy the bold imagination of the 80s. This epic fantasy is infused with retro sci-fi mystery!

Combat

Switch between your party members in real-time. Their abilities complement each other in dynamic first-person combat!

Story

Forge your path from a fledgling adventurer to a power broker. In the stronghold you build, the fate of the kingdom will soon be decided!

Companions

Meet companions of many races: humans, elves, minotaurs, trolls, and more. Your bonds might lead to friendship, rivalry, or even romance!

Media

Game Summary

  • Companions with friendships, rivalries, romance, and branching storyline

  • Epic fantasy infused with science fiction

  • Nonlinear storytelling and real-time combat

  • Build a party of up to 5 characters

  • An entire continent filled with diverse locations and dungeons

  • 40+ hours of gameplay

Team Portfolio

Our team members have worked on projects such as:

Black Skylands
Alkahest
Spine
Dark Switch
Farcana
Atomic Heart

Contacts

Nikolay Persianov

Nikolay Persianov

Team Lead

10+ years in IT, fintech and retail: project management and business analysis in the commercial sector. Managing budgets, operational risks and production processes at the intersection of creativity and business.

Might & Magic universe expertise: a contributor to Horn of the Abyss (HotA) — one of the best-known projects of the Heroes III community. Head of the “Tavern of Sword and Magic” online community, author of a series of analytical features and interviews with developers and other key figures of the games industry.

Market and product analytics: author of the Ludavinci blog and a former newsmaker at RPG Geeks. Many years of experience analysing games, the games industry and its audience.

Journey within Age of Silence: over 8 years on the project. Rose from head of the narrative department to lead of the entire team. Defines product strategy and mechanics design, coordinates distributed development.

*Occasionally consults with Bo. Bo is a cat.

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